DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines. (arXiv:2401.05345v1 [cs.CV])
![DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines. (arXiv:2401.05345v1 [cs.CV])](https://cdn.hashnode.com/res/hashnode/image/upload/v1704026789016/QS9k8VMZb.jpg)
Differentiable rendering is a technique used in an important emerging class of visual computing applications that involves representing a 3D scene as a model that is trained from 2D images using gradient descent. Recent works (e.g. 3D Gaussian Splatting) use a rasterization pipeline to enable rendering high quality photo-realistic imagery at high speeds from these learned 3D models. These methods have been demonstrated to be very promising, providing state-of- art quality for many important tasks. However, training a model to represent a scene is still a time-consuming task even when using powerful GPUs. In this work, we observe that the gradient
